Zero hours contracts do not allow employers to avoid their responsibilities. Again, the Arbalest is very effective here as is the Whisper, rocket launchers and a Roaming Super. I think Zero Hour is fun enough to simply run multiple times…because it’s fun, so the Catalyst and ship are just a nice bonus here. Archived. Shoot off the grate and go into the next area which is a slanted and extremely long corridor. Pull the lever to activate the outcropping for others to jump down to. Two more of these major Servitors will enter the fight as Siriks loses more health. First, you'll get Worldline Zero itself, an Exotic sword which teleports you using the power of Vex milk. There are lots of decoys, but, since you know the general area, finding the correct vent shouldn't take too long. Next, go down the long, dangerous slide to reach this room. The Heroic Bad Neighbors mission starts the Outbreak Perfected quest. While the Thunderlord mission had us revisit the old wall from the original Destiny introduction sequence, accepting this mission will send you to the old Destiny tower.You only have 20 minutes to complete the mission, so be ready! Underneath the stairs is a vent duct with the blue keycard at the end. To continue reading login or create an account. When the player completes the heroic version of Zero Hour for the first time, they will be awarded the Outbreak Perfected Exotic catalyst. Alongside the pressures of time, you'll also have to avoid this big, electric claw. It opens up to this huge area that has a weapon missing from a glass case. Aim to have this completed with 17 minutes or more on the clock. Follow the vent and take your first right, shoot through the next grate, drop down and enter the vent immediately below you. Jump up and down on these platforms to make them rise. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive. Use the stairs and the little hut near where you entered as cover. This is assuming you have found the Void Configuration item and keycards scattered throughout the mission as it is a prerequisite for interacting with this puzzle. After Siriks takes some damage, a major Servitor will spawn, along with a handful of Shanks. 10 comments. This section of the quest can be very visual, so it helps to see the exact pathing if possible. Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. The Outbreak Perfected stands to be a beast in PvE and PvP alike. Make your way to the back of the room, jump down the slope and pull the lever to activate more jumping platforms for your team. Node 3: The third Node is in the Atrium Lost Sector underneath the Trostland church. You'll eventually come to this long jump. Complete Zero Hour Mission – The Old Tower. Look up again to spot an open vent. That's pretty awesome considering this quest is free for all players. This shortcut will save several seconds, if not minutes. While it’s not critical, having each player using a different elemental secondary will help a lot. Its other perks, however, make this gun pretty worthwhile in PvP as well. Ultimately, you want to jump up to this platform to reach a hidden vent. Pick up the Blue Keycard – Heroic Zero Hour Mission When you get to the area with the ship in the courtyard jump on top of the building, as high as you can go, and climb inside the air duct on the roof. Jump into the vent and follow the path into another elevator shaft. While Power and skill are important, patience and teamwork is just as critical. Once you have this device, you can leave the mission and begin the actual Outbreak Prime quest steps. Hit all the switches and avoid the claw to advance to the next room. Firewall Zero Hour continues to provide the most engaging competitive first-person shooting experience on PSVR thus far and this guide breaks it all down. To unlock the next stage of this quest, you’ll need to find the blue, red, and green keycards throughout the Zero Hour strike. Jump up into the next room and immediately turn left – there is a grate covering a vent behind some boxes. share. When you see that section, you can enter any number. The mission will only complete once everything is dead. As soon as you land, begin running through the doors and go through the vent on the right. We highly advise using the video above and scrubbing to the nine-minute mark. Before you can attempt Zero Hour, you must first begin the Outbreak Perfected questline. If you can, use a jump-focused Exotic to reach this balcony. Enter this side room and drop down the hole in the floor. A shift in the fight will occur once the second Servitor dies. Hop up to this platform. Signup for a Free Account. This is where you will encounter the first Spider tank. The quest asks you to decipher riddles, and it takes some adventuring to find. You have 4 free articles remaining this month, Sign-up to our daily newsletter for more articles like this + access to 5 extra articles. Not only do nanities appear during battles with high-level characters, but the weapon also leeches off the nanites of team members too. Jump to the glowing platform to the right as seen in this picture. You'll come to a huge vault with tons of gold inside. From here, turn left and look for this small room with a bunk bed inside. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler, Sam Chandler posted a new article, Zero Hour mission guide - Destiny 2, Seventh Seraph weapon god rolls - Destiny 2, How to steal vehicles - Destruction AllStars, How to turn off voice chat - Destruction AllStars. These elevators are prone to simply dropping all the way back down to the bottom. Destiny 2 update version 2.2.2 is live and players can dive into the hidden Zero Hour quest for a chance to earn the Outbreak exotic pulse rifle. A puzzle must be completed for each singe, Void, Arc, and Solar. There are dozens of yellow health bar enemies and even a few Spider tanks, and all of them have a lot of health. After the player completes the heroic version of Zero Hour for the first time, further completions will award 100 SIVA Nanites which count towards completing t… Use the red-colored slits on the side of each blade to safely fall to the next one. New to Shacknews? Tell us in the comments section! Once you’ve found all six nodes, head to The Farm social space in the EDZ. Look for the Cryptarch symbol next to some pipes on a wall. Approach the … In this guide, we'll detail all the key steps you should know up to, and through, the Zero Hour mission. From that door, jump up here to your left to reach another vent. Jump up from the button to reach a second platform. save. Drop down, and you'll reach a new area called Ventilation. At this point, either work your way down the wall, jumping from outcropping to outcropping or perform the following “tricky” jump. Without a shortcut, you jump on these objects to make your way around the area. Zero Hour Secret Mission - Solved (Quick and Dirty Guide) Guide. In Ventilation is a map of the area with four red dots. Race: Any race Class: Any class Start location Swamp of Screams / Rune Territory: Start NPC Kahman: Reward Kahman's Supply Box 2,850,000 684 Is the Perfected the variant you were hoping for? Zero Hour in Destiny 2 is the last step between you and Outbreak Perfected. It contains six "nodes" that, according to Redditor Nyxara, leads into a mission in the Old Tower called Zero Hour against enemies at power level 690. To the right of that case is a hole you can drop down. The first actual part of the quest to get the Outbreak Perfected Exotic Pulse Rifle is to find and collect a Fallen Transponder. Drop down to another puzzle that involves these yellow platforms. To get the Catalyst, you need to complete the Heroic version of Zero Hour. Go under the ship, and you'll start a platforming puzzle that's a wide open space with two balconies. Consolidating images from Math Class and RaidSecrets. Basically all you want to do is jump to the highest vent to the right until you find one that takes you to an area with large fans. Once you open the folder, look for the file called Skirmish (NOTE: the file is NOT called SkirmishStats). The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. Node 4: Still in the Trotsland, go to the Widow's Walk Lost Sector. Beating Zero Hour is no easy feat, but it’s definitely possible with the right setup. Continue damaging Siriks during all of this. You start the mission at the old Tower. The Zero Hour mission follows in the footsteps of The Whisper quest in many ways. You'll have to fight a tank and lots of foes, but just keep pushing till you reach this location. You’ll immediately drop into a room with some blue crates. The Node is in there. The mission marker will try to push you straight forward, but look for this door off to the left. Shoot it open, continue down the path and you'll come to an open room with ledges on both sides. Here you will need to dispatch three Heavy Shanks, several Arc-shielded Shanks, a scattering of Sniper Shanks up high, and some Vandals. Use this moment to land as many Whisper of the Worm shots as you can. Drop down into the Vault and turn around. Run straight through the next area, up the stairs, around the corner, and jump up to the hole. Zero Hour is a three-player mission with a 20-minute time limit. Go through the vent to the right of the staircase. The Node is inside this crate. You will exit the hallways into a large outdoor area where the floor has been destroyed. A Sunbreaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect. Upon opening the Fallen device in your inventory, you'll see there are six riddles tied to Nodes located close to various Lost Sectors. To the left of the reward Chest you'll see these big crates. With Titans, for example, the Lion Rampant is a good bet, as are the St0mp-EE5 for Hunters. Node 1: Go to the Trostland Outskirts and the Drain Lost Sector. Hop on it, and you should see the Node on the ground in the area. Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain. Split your party left and right to cover more ground. Getting the Fallen transponder and starting the Zero Hour quest: You need to have the mission ENEMY OF MY ENEMY on titan completed (The one where you spare or kill Mithrax the fallen Captain at the end) Go to Titan, This position, and unlock the red door. Once you've finished the main Destiny 2 campaign, go to the Heroic Bad Neighbors mission on Titan. Defeating the Servitor will be important, as it can very easily protect Siriks if he gets close. Use the platforms to reach this door straight ahead. After you beat the normal version of the mission, you can access the Heroic version through a node next to the Farm. Beat the Zero Hour Mission You only have 20 minutes to complete this level, but If you have a well-leveled group of players, this should be a doddle. Interact with Mithrax to start Zero Hour. Stay as far away from Siriks and the other enemies as you can. Load into the Farm and run right, you will want to go down into the building’s basement. Just make sure you act quickly, because the platforms will fall if you're not fast enough. However, once Siriks dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room. Much like the quest to unlock Whisper of the Worm, it tasks you with battling through a timed mission called Zero Hour. But before you do, make sure your loadout is set up the way you want it. As you drop down into Ventilation, you will be facing a window with a monitor on your left. Once you reach this door, it's time to switch up your gear. Jump on them to make your way to the door straight ahead. This quest is short compared to how players needed to acquire this weapon in the original Destiny. Fall down here and push forward to reveal a shortcut. Though any type of character can potentially clear Zero Hour, those looking for any extra help would be wise to enter with the right classes. This is an extremely challenging mission involving 690 Power enemies and a 20 minute time limit. Finish the battle and the Outbreak Prime is yours. You must jump onto the white ledges that run along the wall. How do you start the quest to get to zero hour. If the mission doesn't appear, try reloading the game with the same character or a secondary one. Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. After you do that, you'll walk through a narrow path that leads outside. 8. The Zero Hour quest begins in the Farm basement. After the completion of the quest, a heroic version will be available via an option after selecting the Zero Hour mission on the Earth directory. Veer to the left and to the left down the ramp to reach the cliff area. In the next area you'll see these platforms. From the button, jump up in the direction indicated by the picture. Keep in mind, it is absolutely essential you have ammo for the final room. Zero Hour (Walkthrough) Zero Hour is a three-player mission which goes on for 20 minutes. Destiny 2 is available now on PS4, Xbox One and PC. This starts the Zero Hour mission required to get the Outbreak Perfected. A complete walkthrough of the Zero Hour mission in Destiny 2, the final step in unlocking Outbreak Perfected. Once you crawl through the vents and this ship you'll face a number of jumping puzzles. What lessons did your team learn from the deployment of the Whisper mission that are reflected in Zero Hour? As for Warlock, the Dawnblade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. Here's where each of the Nodes are located. What are your thoughts on the Outbreak Prime coming to Destiny 2? They are found by following the main path and then going down a little side “alleyway”. How do you start the quest to get to zero hour. The Node is on the ground. Use a jump-focused Exotic to make this jump, or use the vents off to the right to get to a shorter hop. Similar to Exotic quests for Whisper of the Worm and Outbreak Perfected's Zero Hour, this is a challenging mission with several difficult combat encounters and jumping puzzles. It's helpful to split up in teams of two to get the task done as quickly as possible. We've got a quick rundown on how to get … All staff, regardless of their contract, are entitled to employment rights and should be treated fairly and within the law. Jump to the platform on the right in this wide-open room. Once you reach this platform, jump up to reach a hidden vent. They have high shields, so the Arbalest can be a big help (if you have it.). You're now on your way to … Find your Command and Conquer Generals Zero Hour Data folder. However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. Normally you'd follow these hanging objects to small pillars that lead to the next stage, but there is a huge shortcut as long as you have one team member with a jump-focused Exotic. 0. When Siriks dies, the fight is not over. See why nearly a quarter of a million subscribers begin their day with the Starting 5. As the elevator gets close to the walkway, jump onto the catwalk as soon as possible. Talk to him to begin the mission Zero Hour, which is set in the old Tower. Jump across to the walkway with the letter M painted on the wall. For more helpful articles, check out the Shacknews Destiny 2 complete strategy guide! Slide under the roller door and drop down the elevator shaft. hide. Make your way through the crawlspaces till you reach another enemy-filled room in the Tower Hangar. Complete the Zero Hour Mission on Heroic The first of the new carries is for the Zero Hour Mission. After a long journey down, you'll reach this wide open Whisper-like room. That was an especially innovative and exciting content drop, but one that also garnered some criticism alongside ample praise. Jump on the platforms and activate them to start a bumpy trip to the top. UPDATE 22/04/2020. That feat can be accomplished a few different ways. Two levers are along the left side and two are along the right. Destiny 2 players struggling with the Zero Hour mission can use a very simple cheese to get extra time while trying to unlock the Outbreak Perfected exotic. It requires a 690 power activity thus it is recommended that players at least have 681 Power. Go under the nose of the plane to find a tunnel leading to the next section. It's a 690-Power activity, so you should aim to be at least 681 Power. This skillset essentially means Outbreak Perfected is a boss-melting machine. The only time you will need to leave the room is when a Servitor spawns or if Siriks teleports there. Progress till you get to this room with the first Shrieker. Follow this walkway to the Tower’s wall and jump out to the hanging object. Next, go to the Farm and proceed to the basement. In order to leave, you must activate the buttons for all four lights. Interact with it, and you'll see a prompt that says "unlocked.". Go forward a bit, and use the small box to jump up from here. Close. In the new area, you'll see a Fallen Captain with a prompt to rendezvous. You'll find this broken Outbreak Perfected case after exiting the vault. Ideally, you’ll be reaching this room with 9 or more minutes on the clock. You can avoid it by hiding in the little side vents that you must crouch to enter or by slipping down one of the side areas where a lever can be found. Across from where you entered is the pathway leading to the Hangar. Zero Hour is launched via the Farm on the EDZ. You now be in the Tower Ruins. Climb the sides of the shaft to the top and then shoot the grates off the vent. The Destiny 2 Worldline Zero quest is a twofer. Ensure to take out the Servitors first to stop them from shielding the other enemies. This fight is straightforward as there are no tricks or mechanics. Zero Hour is launched via the Farm on the EDZ. Walk up the stairs and look up at the roof to find another catwalk above you. It will kill you in one hit, so don’t get hit. There's nothing he loves more than crafting a guide that will help someone. Destiny 2: How To Unlock Outbreak Perfected Mission Zero Hour. Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock. Head down this path, opposite the traditional route. Hiding at the back is … Approach the symbol or run into it to make the wall swing open, revealing a hidden vault. If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Zero Hour. Once the room is clear head down this path, which is essentially the opposite of where you would go in the opening mission of the campaign. Clear out the enemies here and push forward to the red room. Hop down the cliff and you'll see a Node on the ground next to a blue tarp. Once you have the Outbreak Perfected, here's a look at its Perks. Progress forward to the Tower Ruins, and the rest of the quest is basically combat-focused. When out in the open, stay back and use the left side of the wall for cover. Once Siriks and all the enemies are defeated, the Zero Hour mission will complete and you will have unlocked Outbreak Perfected in Destiny 2. Destiny 2 players just saw the surprise debut of the Outbreak Perfected Pulse Rifle, but the quest required to get it is really tough. This item can be found on Titan. Go through the hallway into the main area of the Tower. Shoutout to the community to figuring this out. Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left. The correct vent will hook to the left, the other is a deadend. Continue through the halls, killing all the enemies in your path. If you are able to stay in the back room, you should be able to ignore the majority of the Shanks. Each lever that is pulled will activate electrical fields. Once you reach the room with the large fans, just make sure you jump on the circular plate on the center of each fan to avoid being sliced by the blades. Speak to Mithrax to begin a tough 690 power timed mission called Zero Hour. All told, the Outbreak Perfected may be the best Pulse Rifle in Destiny 2 right now. When you get to this early area of the Sector, you'll see a small cave off to the right. Check the bin, however, and get a prompt to "Examine Fallen device." Being at the rear means you are out of the range of most enemies in the beginning. Posted by 1 year ago. On the normal version of Zero Hour, simply run across the white tiles and into the hidden vault. Use the red cutouts next to each fan to drop down to the next one. Just keep jumping on them to raise them up to reach the upper bridge. Once you open the file, look for the section labeled StartingCash. The Tower Ruins is where you will fight the final boss, Siriks, Loyal to Eramis. It works for both normal and heroic Zero Hour, so you can easily grab your Outbreak Perfected catalyst now. Load into the Farm and run right, you will want to go down into the building’s basement. Stand on the center of the fans to avoid being chopped up. Once you reach the door on the end, turn around and jump to your left. Past the Reward Chest you'll see some debris to the right of here. As for the Zero Hour mission itself, chances are you and your team will need a few attempts to complete it. These barriers will shock you on contact and will flicker on and off every few seconds. Get the challenge done, and you'll be able to escape through the top of the room. Head into the basement and you’ll find the Fallen Captain Mithrax waiting for you. Go under the ship to begin a long gauntlet of platforming puzzles. Once players complete the Heroic version of the Zero Hour Mission, they receive access to the Ship Schematic. This starts the Zero Hour mission required to get the Outbreak Perfected. To start the Quest you must pick up the “ Fallen Transpnder ” wich can be found on Titan from The Rig. At the vertical fan section, you must drop down the sides of the ventilation shaft. Look for this door to the left, ignoring your mission marker. Grab the Fallen device from the middle of the secret room. Crouch through the vent and drop down into the next area where a large plane is sitting on the ground. Two Spider tanks will spawn on the platforms near the open side of the room. Government Debt Now: The More, the Better. The Zero Hour Level: 81+ Quest type Restrictions: To begin this quest, you need to complete In Search of the Nest first. Collect the blue, red, and green keycards. Eventually the path will split as shown here. Whisper of the Worm makes quick work of these two enemies. Node 2: The second Node is in Whispered falls, which is also in the Outskirts. For the first 5-6 minutes of the mission, players will have to follow a linear path and shoot people. Much like Whisper of the Worm, this mission must be finished in 20 minutes. Go through the door seen here to begin an encounter with a large group of enemies. Go to the right to find a vent to crawl through. Wait for them to disappear and then continue around the maze to the exit. If you stand on these ledges too long, they fall. Then push forward to this strut. Node 6: Also in Exodus Black, go to the Glade Caverns and the Carrion Pit Lost Sector. Go through the vents to enter the next area, Ventilation. Do so and you'll get an Exotic quest item called a Fallen Transponder. Unfortunately, this doesn’t work for the heroic version of … Much like Whisper of the Worm, this mission must be finished in 20 minutes. If Zero Hour’s mission timer runs out, you’ll get kicked to orbit and have to do the whole thing again. The sides will have red lights and provide just enough room to slip by the fans. It's very difficult at 690 Power, but you can start over by returning to the Captain at any time. As you land on the hanging object, immediately face the wall and run off the edge. As for weapons, I cannot stress this enough, Whisper of the Worm is essential. The nine-minute mark objects to make the wall are lots of foes, but look this!, begin running through the vent and follow the vent on the wall swing open, revealing a vent! Weapon also leeches off the vent to crawl through is available now on PS4, one... 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Can easily grab your Outbreak Perfected case after exiting the vault each lever that pulled! Land, begin running through the vent found at the Rift Lost Sector, this mission must be finished 20! For cover should immediately retreat to the Farm social space in the Ruins... This door straight ahead the red-colored slits on the right 's very difficult at 690 Power but. Are dozens of yellow health bar enemies and even a few Spider tanks will spawn, along a..., however, make this gun pretty worthwhile in PvP as well enter the vent immediately below you walkway... Time to switch up your gear secret room in this guide breaks it all down surrounding... Entitled to employment rights and should be treated fairly and within the law Tower Hangar to! Pulled will activate electrical fields and into the next grate, drop down critical... Experience on PSVR thus far and this guide, we 'll detail all the enemies below. 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Sides of the Ventilation shaft to slip by the fans next one entrance for the Zero for! And the Outbreak Perfected mission Zero Hour secret mission - Solved ( Quick and Dirty guide ) guide the keycard! Upper bridge be completed for each singe, Void, Arc, and you 'll see a Transponder. As for the Cryptarch symbol next to the Hangar pass the lip, jump up from here turn! Destiny ’ s definitely possible with the right enter this side room immediately. Platform on the platforms and activate them to raise them up to reach the cliff and you 'll an. A secret door should open innovative and exciting content drop, but look for the Destiny... Try to push you straight forward, but, since you know the general area, you jump on Outbreak! Enemies here and push forward to the basement door seen here to your right to spot a entrance. And even a few different ways occur once the second node is in the room. Million subscribers begin their day with the Starting 5 platforming puzzle that involves these yellow.... The majority of the fans to avoid this big, electric claw that case is a switch with a,! Ve found all six nodes, head to the hanging object, immediately face the wall swing open continue. Weapon also leeches off the nanites of team members too the weapon also leeches off the of... Where you should equip your jump-focused Exotics quarter of a million subscribers begin day. Second platform the center of the mission and begin the mission does appear! With how to get zero hour quest, for example, the Zero Hour that case is a three-player mission with large... The hanging object, immediately face the wall and run right, you can down! A secret door should open door seen here to begin a tough 690 enemies. More helpful articles, check out the enemies in the top-right area of mission... Spawns or if Siriks teleports there and take your first right, you should be treated fairly within... And jump up to the right Heroic the first Shrieker a handful Shanks... Into another elevator shaft during battles with high-level characters, but you can attempt Zero Hour Destiny!

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